Game Rewrite
Chromatic Shift » Devlog
Changes
- I mostly removed the old artstyle, having weird feet and a hat for my own personal nostalgia
- Fleshed out puzzles compared to the old version where instead of adding a bunch of abilities I focused on pulling out what I could with limited abilities
- Added as much of an invisible tutorial as was feasible
- Added some flairs such as the animation that happens on a double-jump
- Did not have time to get around to sound design, and in retrospect should have started on that a lot sooner.
- Added a stockpiler feature for much more dynamic puzzles as what could be done before
- A total of 7 levels as opposed to the previous 4, three of which (in the new version) are much more fleshed out and take longer to solve than the entire previous game (as per playtesting I did)
Get Chromatic Shift
Chromatic Shift
Status | Prototype |
Author | Jack Nash |
Genre | Platformer |
Tags | imgj, Puzzle-Platformer |
Languages | English |